DeepHold mixes top-down real-time action with roguelite farming and dungeon building. Every floor down brings more and faster monsters, and better loot. Whether to turn back now or risk one more floor is always your call — before the lantern runs dry, and before your hearts do.
What you bring back builds a dungeon of your own: lay traps, place the monsters you summoned, and send your friends a challenge. Who goes deepest, and whose dungeon is the cruelest?
- 0biomes (endless from 13)
- 0monsters · 5 bosses
- 0hits and you’re out
- 0releases in 5 days
- 0automated tests
- 0lines written by hand
Five rules
- 01No growth
Attack, health and speed never go up. No gear, no stats, no levels.
- 02Three hits
One hit costs one heart. The only healing is a rare potion.
- 03Hard and stingy
Monsters are strong; good floors and currency are rare.
- 04Never unfair
Every attack has a wind-up. A death should feel like your own mistake.
- 05Same monster, same moves
Deeper floors only speed attacks up; patterns never change.
One expedition
- 01
Take one bottle of lantern oil down the dungeon gate.
- 02
Each floor rolls a new map, a new monster cast and a floor type (traps, hunters, treasure vault, soul-flame altar…).
- 03
Loot only reaches your storehouse if you walk out through the escape portal on floors 3, 6 and 9. Die and you lose what you carry.
- 04
The last floor of each biome has a separate boss door. Going in is your choice.
- 05
Back in the village: settle up, build your dungeon, summon monsters, go down again.
Controls — Try a key
- MoveWASD · arrow keys
- Attack
- Roll (first half invulnerable)
- Interact
- Potion
- Hold facingL (while held)
- Map (the game keeps running)